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Advance Planning

 

 


Advance Planning

Game Changer

Illustration: Mr Cuddington

Theme:Quantity

Notes

Included in the GJNPRV base game.

Updates

ShowHide

Reworded to improve card handling & privacy.

Previously "After setup: Deal 5 Blueprints to each player.  Each player chooses one to keep, and passes the others to the left. Each player then chooses one more to keep and discards the remaining cards."

Now it specifies that any leftover cards are shuffled into the Blueprint deck, to ensure that the Blueprint deck is always reconstructed after the drafting, so there is no Blueprint discard pile at the start of the game. Each player's choices are kept more private because the unchosen cards aren't exposed to all players by being revealed in the discard pile.

 


 

Building Insurance

Game Changer

Illustration: Mr Cuddington

Theme:Quantity

Notes

Included in the ABDW expansion.

 


 

Djinni's Bargain

Game Changer

Illustration: Mr Cuddington

Theme:Quantity

Notes

Included in the ABDW expansion.

 

Turn order effects of City cards are those where the effect asks you to pass a card or have some other interaction with the next player in turn order. If the City card is blocked from affecting you, such effects skip over you, allowing the other players to continue to enact the City card normally.

 


 

First Date

Game Changer

Illustration: Mr Cuddington

Theme:Quantity

Notes

Included in the GJNPRV base game.

 

Please consider the rules presented on the card to be completed after normal setup is done. Note that the Blueprint deck should be re-shuffled after the Difficult and Insane Blueprint cards are removed.

The card rule should be marked with a timing indicator of "After setup". It will likely get a reprint to address this at some point.

Updates

ShowHide

Added timing indicator, reworded.

Previously "Remove two Unfair City cards from the bottom of the deck to reduce the game to 6 rounds. Remove all Showcase cards and Blueprint cards marked Difficult or Insane from the game."

Added "After setup" to be clear about when the rule should be applied

Reworded to simply say "remove two cards from the bottom", so that it will work equally well with the Kaiju City cards.

The previous version confused some players who thought some Showcase cards were also marked Insane, so separating the sentences makes that clear.

It also didn't mention shuffling the Blueprint deck after removing the specified cards, so that oversight is corrected. 

 


 

Grand Opening

Game Changer

Illustration: Mr Cuddington

Theme:Quantity

Notes

Included in the GJNPRV base game.

Updates

ShowHide

Added timing indicator, reworded.

Previously "Reveal your Showcase cards to the player on your left. They choose a card for you to start the game with, already built into your park for free."

Added "After setup" to be clear about when the rule should be applied.

Reworded to remove the phrase "for free" to ensure there's no future conflict with any Showcase cards that say "cannot be built for free".

 


 

Hard Pass

Game Changer

Illustration: Maurice Risulmi

Theme:Quantity

Notes

Included in the CHKO expansion

 


 

Leisure Suits

Game Changer

Illustration: Maurice Risulmi

Theme:Quantity

Notes

Included in the CHKO expansion

 


 

Lunch Special

Game Changer

Illustration: Mr Cuddington

Theme:Quantity

Notes

Included in the ABDW expansion.

 


 

One For The Pot

Game Changer

Illustration: Mr Cuddington

Theme:Quantity

Notes

Included in the ABDW expansion.

 


 

Prescience

Game Changer

Illustration: Mr Cuddington

Theme:Quantity

Notes

Included in the ABDW expansion.

 


 

School Vacation

Game Changer

Illustration: Mr Cuddington

Theme:Quantity

Notes

Included in the GJNPRV base game.

 

Please consider the rules presented on the card to be completed before setup is done.

The card rule should be marked with a timing indicator of "Before setup". It will likely get a reprint to address this at some point.

Updates

ShowHide

Added timing indicator.

Added "Before setup" to be clear about when the rule should be applied

 


 

Solo Mode

Game Changer

Illustration: Maurice Risulmi

Theme:Quantity

Notes

Included in the CHKO expansion

 


 

Tournament

Game Changer

Illustration: Maurice Risulmi

Theme:Quantity

Notes

Included in the CHKO expansion

 


 

World Peace

Game Changer

Illustration: Mr Cuddington

Theme:Quantity

Notes

Included in the GJNPRV base game.

Updates

ShowHide

Added timing indicator, reworded.

Previously "You cannot use Event cards or Park card abilities that affect other players."

Added "Events step" to be clear about when the rule should be applied

Previous wording allowed for a loophole around abilities of Showcase cards, and would have allowed a similar loophole regarding Mastermind cards.

The previous wording also raised questions about whether it prevented effects such as the movement of the Alien Ambassador, because moving has an effect on another player's park.

By limiting the effect of World Peace to the Events step only, any Cleanup step effects are definitely not affected. By not naming specific card types to be prevented, anything in the Events step that affects another player is prevented, regardless of its source.

 


 

 

 

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